Tuesday, October 26, 2010

Deadliest Warrior: The Game Review

At their basic, games are meant to be fun. That is what makes fighting, racing, sports and action games especially engaging to me. "Deadliest Warrior: The Game" does just that, but that does not mean it is flawless.

Just like every other fighting game, you win by destroying your opponent's energy bar. In one of the many cues that this game takes from “Mortal Kombat,” the game based off the Spike TV series of the same name ends when your opponent is killed. Limbs and heads can be hacked off like a tree losing a limb due to a lightning strike. A well placed projectile or attack can impale or decapitate an opponent. This makes the game perfect for 9-to-5ers that would love to knock their cubicle roomie's head off. Since limbs can fall off, matches can end at anytime.

The cast of fighters includes soldiers from all periods of humanity. This means that you can see who would win in a fight between a heavily-armored Knight and a speedy Apache warrior or a shieled Spartan and a Samurai with sword made of forged steel.

There are four basic attacks: high, medium, low and projectile. High attacks attempt to hit the head region, medium attacks go after the midsection, low attacks go for the opponent's legs and feet and the projectile attack allow different characters to throw objects. The high, medium and low attacks can be changed by changing the weapon as every character has two different weapons at their disposal. The Pirate shoots a gun, the Ninja blows a poison dart and the Viking throws spears.

On top of the standard attacks, you have a signature move and a fatality-style move. The signature move can inflict a lot of damage, but you will be susceptible if you miss. If you hit your fatality-style move when your opponent has low health, the screen will cut to a FMV of you killing your opponent with a series of deadly blows. Unlike

“Mortal Kombat's” Fatality system, which cannot be executed until after you have won a battle, “Deadliest Warrior's” fatality-esque attack can only be done during battle, making it more difficult and rewarding to pull off the move. These need some work though because the cutscenes are disjointed from the attack that starts them.

The biggest flaw is the game's camera angle. It is not a fixed side-to-side angle like “Tekken,” “Street Fighter” and other fighting games. It usually stays side-to-side, but it will sometimes swing back and forth when both characters are moving a lot. This unfixed camera creates some awkward battles. With fast characters like the Pirate or Ninja, the camera will sometimes cause the character to be facing the wrong way, leaving them open for attack. A skilled opponent can easily mutilate this wide-open opponents with little effort. The only way that I have figured out to quickly turn around a character is to tap the block button, but it is not perfect.

The game modes are sparse, even moreso then other games. The game's arcade mode does not have a story, which makes the mode less entertaining. I do like the two minigames that are in the arcade, but there needs to be more to hook the player. Everything I come up with sounds like a cheesy B-movie, but maybe that could have helped add more.

Graphically, the game looks like a standard PSN network 3D game. If you are looking for ultra-real graphics like “Uncharted 2” or fantastical 3D like “God of War 3,” then look somewhere else. “Deadliest Warrior” would fit right into a modern arcade if they existed on a large scale. I hope they make their comeback in the future.

Even though the game is far from perfect, for ten bucks, it will be hard to find a fighting game for that price. DLC containing more warriors is scheduled to come out sometime, which should make the game more entertaining.

Score: 7/10

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